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Final fantasy 8 guide
Final fantasy 8 guide







You can also find draw points on the Island Closest to Hell (more info below). You can also use Siren’s L-Mag RF ability on Regen Rings to convert them into 20 Full-Life magics. The easiest way to stock up on Full-Life magic is to draw it from Fujin during the battle against Raijin and Fujin aboard the Lunatic Pandora at the end of disc 3. The best magics in the game include Full-Life, Ultima, Meltdown, Meteor, Curaga, Triple, Double, Tornado and Aura and in order to maximize the effectiveness of your character you are going to want to make sure that you acquire all of these magics. So what are the best magics to junction and where can you find them? Selecting attack does not mean that you defense stats will be entirely neglected, but as the old adage goes, “the best defense is a good offense”. You then select whether you want to focus on attack stats, magic stats or defense stats. Move the cursor over and select the “Auto” option (after you have junctioned Guardian Forces to the character). There is an option to automatically junction the best magic to each stat in the game for you to utilize at any time.Įnter the main menu and select the “Junction” option. So you do find out which magic is best to junction to each character stat? Thankfully you do not have to go through the process of tediously testing each of the magics in each stat. This means that Fire is a much better magic to junction to your Strength (Str) stat. However, if you junction Fire magic to your strength stat it will increase strength by 10. Each different magic in the game has a different impact on which ability you junction it to.įor example, if you junction Cure magic to your Strength stat (listed as Str in the game) it will increase that stat by 4. Once you have junctioned a Guardian Force to a character (as Quistis explains in the tutorial) you can then junction magic to any of the “Junction Abilities” (listed above) that it has learned. Even if you junction a GF with Abilityx3, it does not change the number of abilities that can be set from 4. Sets 4 Party and/or Character Abilities to a character. Sets 3 Party and/or Character Abilities to a character. Even if you junction a GF with ST-Defx2, it does not change the number of junctionable magic from 4. Junctions 4 magic to Status Defense, but it doesn’t combine with ST-Def-J. Even if you junction a GF with ST-Def-J, it does not change the number of junctionable magic from 2. However, only magic (attack and defense) that can induce status change can be junctioned. However, only attack magic that can induce status change can be junctioned. Even if you junction a GF with both Elem-Defx4 and Elem-Defx2, it does not change the number of junctionable magic from 4. Even if you junction a GF with both Elem-Defx2 and Elem-Def-J, it does not change the number of junctionable magic from 2.Ĭharacter is able to junction 4 types of magic to Elemental Defense. However, only magic that defends against elemental attributes can be junctioned.Ĭharacter is able to junction 2 types of magic to Elemental Defense. Junctions magic to character’s Elemental Defense. However, only magic with elemental attributes can be junctioned. Junctions magic to character’s Elemental Attack. Junctions magic to character’s Luck stat. Junctions magic to character’s Evade stat. Junctions magic to character’s Speed stat. Junctions magic to character’s Spirit stat. Junctions magic to character’s Magic stat. Junctions magic to character’s Vitality stat. Junctions magic to character’s Strength stat. Junctions magic to character’s Hit Point stat. Guardian Forces can learn the following Junction Abilities: HP-J If a Guardian Force has learned a Junction Ability the character will then be able to junction magic to a particular character stat. When you junction a Guardian Force to a character it allows that character to make use of any abilities that Guardian Force has learned.









Final fantasy 8 guide